# 21 backgame - starting positions, imported from the XG reference files.
# One position per line: cube_value cube_owner board(26 ints).
# cube_owner is "centered" | "player" | "opponent", relative to player 1
# (the positive checkers). Cube values above 2 are clamped to 2.
#
# 21.1 good timing.xgp
2 player 0 0 0 0 0 0 3 1 1 0 0 0 -1 5 0 0 1 -1 -3 -3 -3 -2 -2 2 2 0
#
# 21.2 average timing.xgp
2 player 0 0 0 0 0 0 3 0 3 0 0 0 -3 4 0 0 -2 0 -3 -3 -2 -2 0 3 2 0
#
# 21.3 poor timing.xgp
2 player 0 0 1 2 1 2 2 0 0 0 0 0 -4 2 0 0 0 0 0 -3 -3 -3 -2 3 2 0
#
# 21.4 early variant 1.xgp
2 player 0 0 0 0 0 0 3 -1 2 0 0 0 -3 3 0 0 0 1 -3 -4 0 -2 -2 3 3 0
#
# 21.5 early variant 2.xgp
2 player 0 0 0 0 0 0 4 -3 2 0 0 0 -4 5 0 0 0 -2 0 -4 -2 0 0 2 2 0
#
# 21.6 early variant 3.xgp
2 player 0 0 0 0 0 0 3 -1 2 0 0 0 -3 5 0 0 0 -3 0 -4 -2 0 -2 2 3 0
